Tom Clancy’s Ghost Recon – Xbox (Brand New)
- Reviews (0)
In Tom Clancy’s Ghost Recon, a group of communist Soviets have retaken Russia and plan to take over the rest of Eastern Europe. You are a member of the elite Ghost Squad and must go on dangerous and complicated missions in support of NATO forces. It’s up to you to keep Europe free and safe for democracy.
Set in the year 2008, Ghost Recon is a Tom Clancy-inspired game that puts you in command of a Special Forces unit pitted against Russian ultranationalists trying to rebuild the former Soviet Union. Although the story arc is grand in scale (in keeping with Clancy’s style), the game doesn’t involve you in the war’s major battles. You’ll actually spend most of your time behind enemy lines–rescuing downed fighter pilots, knocking out enemy patrols, ambushing armor columns.
You control a six-man squad, divided into two teams, and you have the opportunity to handpick your squad members (and their equipment) after each mission briefing. You can switch your point of view to any of the six active soldiers–the soldier you control automatically becomes the leader of his team, while the other team operates according to orders you give via a map interface. Thus, you can move one team into a covering position, leave them with orders to provide cover fire, and then lead the other team in to reach your objective. Or, break up your squad and try to achieve two objectives simultaneously.
The level of detail and realism is incredible, right down to the way the soldiers communicate in hushed tones and with gestures. The complexity of the game requires an elaborate controller setup that takes a while to get used to (luckily there are plenty of training missions designed to help you learn the multitude of movement, weapons, and command functions). Once you get the hang of it, you’ll find it’s worth the time spent in boot camp. –Maile Bohlmann
- Incredible graphics and realism
- Wide array of tactical options integrates strategy into the action
- Missions are diverse and challenging
- Controls are complicated, hard to master, and sometimes counterintuitive
- Dramatic music and “drill sergeant” narration between missions is pretty campy
- Enemy soldiers sometimes behave too predictably